Utopia 1.0 invited for exhibition at 'Virtualities and Realities' Latvia's RIXC Art Science Festival

Virtualities and Realities, RIXC Art Science Festival

Riga, 19 – 21 October 2017


VIRTUALITIES AND REALITIES is the theme of this year’s RIXC Art Science festival in Riga, Latvia, that aims to establish a space for artistic interventions and conversations about the complex implications of immersive technologies.

RIXC Festival is internationally renowned gathering for artists and scholars working at the intersection of arts, digital humanities and science. This year’s festival programme features Public Keynotes, the 2nd Open Fields Conference, Exhibitions, Performances and AR/VR Showcases.

The main festival events will take place from October 19–21, 2017, in some of Riga’s most visible art venues – the Conference will take place in the Art Academy of Latvia, and the Latvian National Museum of Art, while the exhibitions – in kim? Contemporary Art Centre and RIXC Gallery spaces.

October 19 – November 28, 2017
Venue: Arts Academy of Latvia, National Arts Museum, kim? and RIXC Gallery, Riga

The main festival exhibition will feature the most innovative artworks that experiment with augmented and virtual reality, create immersive environments, and explore complex relations between the “virtualities” and “realities” of our post-media society with its networked communities and migrating cultures.

VIRTUALITIES AND REALITIES exhibition artists: Marc LEE (Switzerland), Jacques PERCONTE (France), Juuke SCHOORL (the Netherlands), Brenna MURPHY (USA), Hans BREDER (USA), Clement VALLA (USA), Matteo ZAMAGNI (United Kingdom), Zane ZELMENE (Latvia), The Swan Collective (Germany), Annie BERMAN (USA), Felipe CUCKER and Hector RODRIGUEZ (Hong Kong), Gunta DOMBROVSKA (Latvia), Martin John CALLANAN (United Kingdom), Nina FISCHER and Maroan EL SANI (Germany), Santa FRANCE (Latvia), Greta HAUER (United Kingdom), Martin HESSELMEIER and Andreas MUXEL (Germany), Raphael KIM (United Kingdom), Michal KINDERNAY (Czech Republic), Christopher MANZIONE and Seth CLUETT (USA), Andrew MCWILLIAMS (USA), Melodie MOUSSET and Naem BARON (Switzerland), Martin REICHE (Germany), Hanns Holger RUTZ (Austria), Julia SOKOLNICKA (Poland/the Netherlands), Danielle ZORBAS (Australia).

Curator: Raitis SMITS / RIXC


Source: http://festival2017.rixc.org/

A Groundbreaking New Exhibition of Tech Art, Maker Workshops and Electronic Music Performances Stronger Together, from Creative Tech Week, is coming in May

Artists featured in the exhibition include Richard Jochum from Art and Education, Teachers College at Columbia University; Daniel Tempkin, Joe Diebes, Ed Bear, Margaret Schedel and Melissa F. Clark, Harvestworks Digital Media Arts Center; Annie Berman, Andrew Demirjian, Ricardo Miranda and Rachel Stevens from Integrated Media Arts at Hunter College CUNY;

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[NEW YORK, NY—MARCH 2017] – Second Life was launched in 2003 as a sandbox-style game, open to users willing to create their own experience within the confines of its digital landscape. There was no objective, users were responsible for their experience. It was not long before the game developed into a thriving world inhabited by thousands of users. However, by the late 2000s, the online world of Second Life collapsed, just as the global economic downturn began to take hold. Using screen capture software, filmmaker Annie Berman sends her own avatar into this virtual world to investigate the remnants of this once thriving community.

In Greek mythology, Utopia means ‘no place.’ Thomas More invented the word to name his invented island—a place (a “no place”) that represented an idealized notion of a perfect society. For thousands of users or ‘residents’ as they were called, Second Life became a kind of search for More’s concept of utopia, albeit in a non-traditional setting reflecting our modern society and the influence of technology.

The film is a first-person depiction of a 3D world rendered in 2D, and the remains, ruins, that do not decay and thus speak to a paradise lost: speculative real estate, realtors' offices, wide open spaces with 'for sale' signs, Harvard University’s virtual ‘sandbox’, and an art gallery on its last days. Utopia 1.0: Post-Neo-Futurist-Capitalism in 3D! explores our very notion of progress and the role it plays in our ability to imagine utopia, to imagine a better world. In the case of Second Life, given the invitation to come build anything imaginable, Berman asks, what is it that we chose to create?

“I screen Annie Berman's Utopia 1.0 as part of my advanced new media studio class for undergraduates called 'Spaceship Earth.' The class addresses creative projects in imaging the scale of the planet from the urban to the galactic, and the often hybrid material and virtual forms they take. Utopia 1.0 sparks rich discussions about embodiment and spatial navigation in virtual worlds, as well as the social constructs of class, capitalism, race and inequality that accompany us into fabricated spaces. The video surfaces with humor those deep anxieties of the performance of the self online within asymmetrical power dynamics within which young people struggle to navigate today,” says Caitlin Berrigan, professor of emerging media, NYU Tisch Photography & Imaging.

TRAILER UTOPIA 1.0: Post-Neo-Futurist-Capitalism in 3D! from Fish in the Hand Productions

This is the sixth film by New York-based filmmaker Annie Berman and a follow-up to her 2013 film Street Views, which also explored similar themes of the digital spaces we create and inhabit. Since its debut, Utopia 1.0: Post-Neo-Futurist-Capitalism in 3D! has been screened in over a dozen film festivals, as well as presented at several academic conferences, including: Codes and Modes, Reframing VR; I-Docs; the CongRegation Conference; and Impakt Festival Utrecht.

As an academic resource, the film offers [students, academics, librarians] a multidisciplinary critique of our modern notions of utopia. Key areas of interest include the intersection of film, media, and technology; as well as economic, philosophical, and political implications which coincide with the decline of Second Life. “Utopia 1.0 is at once thought-provoking, emotionally riveting, and envelope-pushing in its exploration of the intersection of contemporary culture and technology,” says Caveh Zahedi.

About The Filmmaker: Annie Berman
Annie Berman is a media artist living and working in New York City. Named one of Independent Magazine’s 10 Filmmakers to Watch in 2016, her films, videos, performances, and installations have shown internationally in galleries, festivals, universities, and conferences, including the MoMA Documentary Fortnight, Rooftop Films, Galerie Patrick Ebensperger Berlin, Kassel Hauptbahnhof, and the Rome Independent Film Festival where she was awarded the Best Experimental Film Prize. Her work has received support from the Puffin Foundation, Wave Farm, the Leonard Bernstein Festival of the Arts, the Center for Independent Documentary, Signal Culture, The Rockefeller Brothers Fund, and UnionDocs. She holds an MFA in Integrated Media Art from Hunter College.

First Sneak Peek at Utopia 1.0 for Gear VR at San Diego Underground Film Festival!

Thanks to dynamic duo Ryan Betschart and Rachel Nakawatase for bringing me to this year's San Diego Underground Film Festival. Films, tacos, old friends and new, and ... as if the rooftop views of sunny SD weren't enough, we had VR headsets to transport us to Utopia 1.0. 

Utopia 3.0: Samsung Gear VR version is here!

Thanks to Wave Farm, for their generous support, and to the NYU VR Lab - especially, the talented Mahe Dewan, pictured here - Utopia 1.0 can now be experienced on the Samsung Gear VR headset. Now, we just need to figure out how to publish to the Google Play store - luckily there's Hardware HackLab next week.


Utopia 1.0 remix Berlin-based collective THALAMUS on Cashmere Radio

This is so cool - another creative collaboration with someone I've never met. Lou Omat saw my film Utopia 1.0: Post-Neo-Futurist-Capitalism in 3D! at Impakt in The Netherlands, and recently asked to include it their radio program on 'Speculative Future Realities.' You can have a listen here [Utopia 1.0 comes in at 5:10 - 5:50 and 33:30 - 34:00]. I love seeing ideas and projects continue to transform and it reminds me of how every piece I make is collaborative, and part of an already existing conversation. Thanks for sharing, Lou Omat.